/*Dragonian Engine- */
/*Incendia Village*/
RoomA = "Lands/Canyon.txt"
RoomB = "Lands/DesertB.txt"
RoomC = "Lands/IncendShop.txt"
RoomD = "Lands/PoorHouse.txt"
RoomE = "Lands/ElphHome.txt"
RoomF = "Lands/TwelkinHouse.txt"
RoomG = "Lands/IncendHome1.txt"
RoomH = "Lands/IncendHome2.txt"

if sound_isplaying(DesertTownBGM) = 0 {
if sound_isplaying(DesertBGM) = 0 instance_create(0,0,BeginMsg)
sound_loop(DesertTownBGM)}
d3d_set_fog(true,c_white,128,5000)
BGA.GrndBot=make_color_rgb(255,217,146)
global.Map = "Maps/SierrMap.txt"
  
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1184
CornerAY = 1488
CornerBX = 2688
CornerBY = 1512 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1184,1488,SuperBlock)
CornerAX = 1632
CornerAY = 720
CornerBX = 1656
CornerBY = 1512 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1632,720,SuperBlock)
CornerAX = 1632
CornerAY = 720
CornerBX = 2520
CornerBY = 744 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1632,720,SuperBlock)
CornerAX = 2496
CornerAY = 720
CornerBX = 2520
CornerBY = 1512 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(2496,720,SuperBlock)
CornerAX = 2048
CornerAY = 1488
CornerBX = 2072
CornerBY = 2568 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(2048,1488,SuperBlock)
CornerAX = 480
CornerAY = 1808
CornerBX = 504
CornerBY = 2568 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(480,1808,SuperBlock)
CornerAX = 352
CornerAY = 1168
CornerBX = 1176
CornerBY = 1192 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(352,1168,SuperBlock)
CornerAX = 352
CornerAY = 1168
CornerBX = 376
CornerBY = 1832 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(352,1168,SuperBlock)
CornerAX = 512
CornerAY = 2544
CornerBX = 2040
CornerBY = 2568 
z = -8
zHeight = 12
TexNo = 28
Switch = 0
instance_create(512,2544,SuperBlock)
CornerAX = 256
CornerAY = 1808
CornerBX = 1176
CornerBY = 1832 
z = -8
zHeight = 12
TexNo = 28
Switch = 0
instance_create(256,1808,SuperBlock)
CornerAX = 1184
CornerAY = 1168
CornerBX = 1208
CornerBY = 1832 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1184,1168,SuperBlock)
CornerAX = 1864
CornerAY = 936
CornerBX = 2016
CornerBY = 1184 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(1864,936,SuperBlock)
CornerAX = 2024
CornerAY = 928
CornerBX = 2272
CornerBY = 1048 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(2024,928,SuperBlock)
CornerAX = 2192
CornerAY = 1056
CornerBX = 2272
CornerBY = 1240 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(2192,1056,SuperBlock)
CornerAX = 1864
CornerAY = 1192
CornerBX = 2184
CornerBY = 1240 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(1864,1192,SuperBlock)
CornerAX = 200
CornerAY = 288
CornerBX = 656
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 0
Switch = 0
instance_create(200,288,SuperBlock)
CornerAX = 1952
CornerAY = 1168
CornerBX = 2208
CornerBY = 1216 
z = 0
zHeight = 24
TexNo = 40
Switch = 0
instance_create(1952,1168,SuperBlock)
CornerAX = 1944
CornerAY = 1024
CornerBX = 2024
CornerBY = 1160 
z = 0
zHeight = 24
TexNo = 40
Switch = 0
instance_create(1944,1024,SuperBlock)
CornerAX = 2032
CornerAY = 1024
CornerBX = 2200
CornerBY = 1072 
z = 0
zHeight = 24
TexNo = 40
Switch = 0
instance_create(2032,1024,SuperBlock)
CornerAX = 2168
CornerAY = 1080
CornerBX = 2208
CornerBY = 1160 
z = 0
zHeight = 24
TexNo = 40
Switch = 0
instance_create(2168,1080,SuperBlock)
CornerAX = 2000
CornerAY = 1056
CornerBX = 2176
CornerBY = 1088 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2000,1056,SuperBlock)
CornerAX = 2160
CornerAY = 1096
CornerBX = 2184
CornerBY = 1176 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2160,1096,SuperBlock)
CornerAX = 2000
CornerAY = 1096
CornerBX = 2056
CornerBY = 1144 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2000,1096,SuperBlock)
CornerAX = 2000
CornerAY = 1152
CornerBX = 2152
CornerBY = 1176 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2000,1152,SuperBlock)
CornerAX = 760
CornerAY = 1416
CornerBX = 776
CornerBY = 1480 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(760,1416,SuperBlock)
CornerAX = 816
CornerAY = 1416
CornerBX = 832
CornerBY = 1480 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(816,1416,SuperBlock)
CornerAX = 784
CornerAY = 1432
CornerBX = 808
CornerBY = 1464 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(784,1432,SuperBlock)
CornerAX = 1888
CornerAY = 1784
CornerBX = 1936
CornerBY = 1808 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(1888,1784,SuperBlock)
CornerAX = 1024
CornerAY = 2392
CornerBX = 1048
CornerBY = 2432 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(1024,2392,SuperBlock)
CornerAX = 2328
CornerAY = 2280
CornerBX = 2352
CornerBY = 2304 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(2328,2280,SuperBlock)
CornerAX = 2312
CornerAY = 2312
CornerBX = 2368
CornerBY = 2336 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(2312,2312,SuperBlock)
CornerAX = 2312
CornerAY = 2248
CornerBX = 2368
CornerBY = 2272 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(2312,2248,SuperBlock)
CornerAX = 1896
CornerAY = 1752
CornerBX = 1952
CornerBY = 1776 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(1896,1752,SuperBlock)
CornerAX = 1896
CornerAY = 1816
CornerBX = 1952
CornerBY = 1840 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(1896,1816,SuperBlock)
CornerAX = 1056
CornerAY = 2392
CornerBX = 1080
CornerBY = 2448 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(1056,2392,SuperBlock)
CornerAX = 992
CornerAY = 2392
CornerBX = 1016
CornerBY = 2448 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(992,2392,SuperBlock)
CornerAX = 2152
CornerAY = 528
CornerBX = 2200
CornerBY = 552 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(2152,528,SuperBlock)
CornerAX = 2136
CornerAY = 496
CornerBX = 2208
CornerBY = 520 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(2136,496,SuperBlock)
CornerAX = 2136
CornerAY = 560
CornerBX = 2208
CornerBY = 584 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(2136,560,SuperBlock)
CornerAX = 1368
CornerAY = 976
CornerBX = 1392
CornerBY = 1032 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(1368,976,SuperBlock)
CornerAX = 1304
CornerAY = 976
CornerBX = 1328
CornerBY = 1032 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(1304,976,SuperBlock)
CornerAX = 1336
CornerAY = 960
CornerBX = 1360
CornerBY = 1016 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(1336,960,SuperBlock)
CornerAX = 1304
CornerAY = 960
CornerBX = 1392
CornerBY = 1032 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(1304,960,SuperBlock)
CornerAX = 760
CornerAY = 1416
CornerBX = 832
CornerBY = 1480 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(760,1416,SuperBlock)
CornerAX = 992
CornerAY = 2392
CornerBX = 1080
CornerBY = 2448 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(992,2392,SuperBlock)
CornerAX = 2312
CornerAY = 2248
CornerBX = 2368
CornerBY = 2336 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(2312,2248,SuperBlock)
CornerAX = 1896
CornerAY = 1752
CornerBX = 1952
CornerBY = 1840 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(1896,1752,SuperBlock)
CornerAX = 2136
CornerAY = 496
CornerBX = 2208
CornerBY = 584 
z = 56
zHeight = 80
TexNo = 32
Switch = 0
instance_create(2136,496,SuperBlock)
CornerAX = 2296
CornerAY = 2776
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(2296,2776,SuperBlock)
CornerAX = 2776
CornerAY = 1520
CornerBX = 2928
CornerBY = 2768 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(2776,1520,SuperBlock)
CornerAX = 2776
CornerAY = 0
CornerBX = 2928
CornerBY = 1480 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(2776,0,SuperBlock)
CornerAX = 1696
CornerAY = 0
CornerBX = 2768
CornerBY = 152 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(1696,0,SuperBlock)
CornerAX = 1456
CornerAY = 1632
CornerBX = 1928
CornerBY = 2008 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(1456,1632,SuperBlock)
CornerAX = 816
CornerAY = 2080
CornerBX = 1288
CornerBY = 2424 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(816,2080,SuperBlock)
CornerAX = 2336
CornerAY = 2184
CornerBX = 2648
CornerBY = 2400 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(2336,2184,SuperBlock)
CornerAX = 0
CornerAY = 1808
CornerBX = 152
CornerBY = 1840 
z = 0
zHeight = 112
TexNo = 24
Switch = 0
instance_create(0,1808,SuperBlock)
CornerAX = 2208
CornerAY = 1544
CornerBX = 2488
CornerBY = 1760 
z = 0
zHeight = 112
TexNo = 32
Switch = 0
instance_create(2208,1544,SuperBlock)
CornerAX = 2296
CornerAY = 816
CornerBX = 2320
CornerBY = 840 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(2296,816,SuperBlock)
CornerAX = 1768
CornerAY = 816
CornerBX = 1792
CornerBY = 840 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(1768,816,SuperBlock)
CornerAX = 1768
CornerAY = 1264
CornerBX = 1792
CornerBY = 1288 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(1768,1264,SuperBlock)
CornerAX = 2296
CornerAY = 1264
CornerBX = 2320
CornerBY = 1288 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(2296,1264,SuperBlock)
CornerAX = 376
CornerAY = 912
CornerBX = 624
CornerBY = 1064 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(376,912,SuperBlock)
CornerAX = 1216
CornerAY = 760
CornerBX = 1528
CornerBY = 1008 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(1216,760,SuperBlock)
CornerAX = 600
CornerAY = 1440
CornerBX = 976
CornerBY = 1720 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(600,1440,SuperBlock)
CornerAX = 2160
CornerAY = 408
CornerBX = 2536
CornerBY = 688 
z = 0
zHeight = 120
TexNo = 32
Switch = 0
instance_create(2160,408,SuperBlock)
CornerAX = 0
CornerAY = 1808
CornerBX = 184
CornerBY = 1840 
z = 80
zHeight = 136
TexNo = 0
Switch = 0
instance_create(0,1808,SuperBlock)
CornerAX = 1272
CornerAY = 2768
CornerBX = 2288
CornerBY = 2928 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(1272,2768,SuperBlock)
CornerAX = 0
CornerAY = 1848
CornerBX = 200
CornerBY = 1968 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,1848,SuperBlock)
CornerAX = 0
CornerAY = 1672
CornerBX = 200
CornerBY = 1800 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,1672,SuperBlock)
CornerAX = 0
CornerAY = 1216
CornerBX = 152
CornerBY = 1784 
z = 0
zHeight = 152
TexNo = 0
Switch = 0
instance_create(0,1216,SuperBlock)
CornerAX = 0
CornerAY = 2496
CornerBX = 344
CornerBY = 2752 
z = 0
zHeight = 152
TexNo = 0
Switch = 0
instance_create(0,2496,SuperBlock)
CornerAX = 2296
CornerAY = 784
CornerBX = 2320
CornerBY = 1320 
z = 120
zHeight = 152
TexNo = 32
Switch = 0
instance_create(2296,784,SuperBlock)
CornerAX = 1768
CornerAY = 784
CornerBX = 1792
CornerBY = 1320 
z = 120
zHeight = 152
TexNo = 32
Switch = 0
instance_create(1768,784,SuperBlock)
CornerAX = 1152
CornerAY = 0
CornerBX = 1688
CornerBY = 160 
z = 0
zHeight = 160
TexNo = 0
Switch = 0
instance_create(1152,0,SuperBlock)
CornerAX = 0
CornerAY = 1952
CornerBX = 232
CornerBY = 2640 
z = 0
zHeight = 160
TexNo = 0
Switch = 0
instance_create(0,1952,SuperBlock)
CornerAX = 0
CornerAY = 288
CornerBX = 192
CornerBY = 1208 
z = 0
zHeight = 168
TexNo = 0
Switch = 0
instance_create(0,288,SuperBlock)
CornerAX = 0
CornerAY = 2760
CornerBX = 1288
CornerBY = 2928 
z = 0
zHeight = 176
TexNo = 0
Switch = 0
instance_create(0,2760,SuperBlock)
CornerAX = 2704
CornerAY = 1424
CornerBX = 2728
CornerBY = 1448 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(2704,1424,SuperBlock)
CornerAX = 2704
CornerAY = 1560
CornerBX = 2728
CornerBY = 1584 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(2704,1560,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1144
CornerBY = 280 
z = 0
zHeight = 184
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2704
CornerAY = 1416
CornerBX = 2728
CornerBY = 1592 
z = 176
zHeight = 208
TexNo = 32
Switch = 0
instance_create(2704,1416,SuperBlock)
CornerAX = 2784
CornerAY = 1488
CornerBX = 2928
CornerBY = 1512 
z = 0
zHeight = 96
TexNo = 16
instance_create(2784,1488,DoorBlock)
CornerAX = 1336
CornerAY = 1000
CornerBX = 1360
CornerBY = 1024 
z = 0
zHeight = 96
TexNo = 0
instance_create(1336,1000,DoorBlock)
CornerAX = 2144
CornerAY = 528
CornerBX = 2176
CornerBY = 552 
z = 0
zHeight = 96
TexNo = 0
instance_create(2144,528,DoorBlock)
CornerAX = 1904
CornerAY = 1784
CornerBX = 1944
CornerBY = 1808 
z = 0
zHeight = 96
TexNo = 0
instance_create(1904,1784,DoorBlock)
CornerAX = 2320
CornerAY = 2280
CornerBX = 2360
CornerBY = 2304 
z = 0
zHeight = 96
TexNo = 0
instance_create(2320,2280,DoorBlock)
CornerAX = 1024
CornerAY = 2408
CornerBX = 1048
CornerBY = 2440 
z = 0
zHeight = 96
TexNo = 0
instance_create(1024,2408,DoorBlock)
CornerAX = 784
CornerAY = 1424
CornerBX = 808
CornerBY = 1472 
z = 0
zHeight = 96
TexNo = 0
instance_create(784,1424,DoorBlock)
CornerAX = 0
CornerAY = 1808
CornerBX = 176
CornerBY = 1840 
z = 0
zHeight = 144
TexNo = 12
instance_create(0,1808,DoorBlock)
CornerAX = 2064
CornerAY = 1096
CornerBX = 2152
CornerBY = 1144 
z = 0
zHeight = 24
TexNo = 0
instance_create(2064,1096,EnBumperBlock)
CornerAX = 2064
CornerAY = 1096
CornerBX = 2152
CornerBY = 1144 
z = 0
zHeight = 24
TexNo = 0
instance_create(2064,1096,Water)
 
Switch = 2

z = 16
instance_create(1908,988,BigTree)
z = 16
instance_create(284,348,Flower)
z = 16
instance_create(356,412,Flower)
z = 16
instance_create(412,324,Flower)
z = 16
instance_create(556,412,Flower)
z = 16
instance_create(588,332,Flower)
z = 16
instance_create(476,396,Flower)
z = 16
instance_create(436,452,Flower)
z = 16
instance_create(276,420,Flower)
z = 16
instance_create(500,340,Flower)
z = 16
instance_create(620,420,Flower)
z = 16
instance_create(228,324,Flower)
z = 16
instance_create(396,380,Flower)
z = 16
Text= "Scripts/IncendiaFairy.txt"
instance_create(532,452,FairyFlower)
z = 8
CreateDir = 0
instance_create(204,1828,PointA)
z = 8
CreateDir = 180
instance_create(2764,1508,PointB)
z = 8
CreateDir = 180
instance_create(2124,548,PointC)
z = 8
CreateDir = 270
instance_create(1356,1052,PointD)
z = 8
CreateDir = 90
instance_create(804,1404,PointE)
z = 8
CreateDir = 270
instance_create(1044,2468,PointF)
z = 8
CreateDir = 0
instance_create(1972,1804,PointG)
z = 8
CreateDir = 180
instance_create(2300,2300,PointH)
z = 0
instance_create(116,1828,DoorA)
z = 0
instance_create(2860,1508,DoorB)
z = 96
instance_create(2148,540,DoorC)
z = 96
instance_create(1348,1028,DoorD)
z = 96
instance_create(804,1428,DoorE)
z = 96
instance_create(1036,2444,DoorF)
z = 96
instance_create(1940,1804,DoorG)
z = 96
instance_create(2324,2292,DoorH)

 
z = 8
Text = "Scripts/IOlLady.txt"
instance_create(1956,1580,MapOlLady)
if instance_number(ElphSaved)> 0{
z = 8
Text = "Scripts/ElphInTown.txt"
if global.Story = 3 Text = "Scripts/SaveSab.txt"
if global.Story = 4 and instance_number(ElphWand) >0 and instance_number(TabNecklace) >0 and instance_number(CherRing) >0 and instance_number(AlmStaff) >0 Text="Scripts/AllAmulets.txt" 
instance_create(1948,1276,MapElph)}
z = 8
Text = "Scripts/IOldManA.txt"
instance_create(1468,1316,MapOldMan)
z = 8
Text = "Scripts/IOldManB.txt"
instance_create(1212,1916,MapOldManB)
z = 8
Text = "Scripts/IGuyA.txt"
instance_create(1628,2244,MapGuyA)
z = 8
Text = "Scripts/IGuyB.txt"
instance_create(844,1036,MapGuyB)
z = 8
Text = "Scripts/IGirlA.txt"
instance_create(460,1548,MapGirlA)
z = 8
Text = "Scripts/IGirlB.txt"
instance_create(660,1996,MapGirlB)
z = 8
Text = "Scripts/INun.txt"
instance_create(1972,676,MapNun)
z = 8
Text = "Scripts/IGeek.txt"
instance_create(2308,2084,MapGeek)
z = 8
Text = "Scripts/IRedHead.txt"
instance_create(772,972,MapRedhead)
z = 8
Text = "Scripts/IFatGuy.txt"
instance_create(1124,1508,MapShopkeep)
z = 16
Text = "Scripts/IBlondeA.txt"
instance_create(340,364,MapBlondeA)
z = 8
Text = "Scripts/IBlondeB.txt"
instance_create(1228,2596,MapBlondeB)
z = 8
instance_create(2084,1276,SavePoint)