/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/C3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 344
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 352
CornerAY = 528
CornerBX = 376
CornerBY = 552 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(352,528,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 384
CornerAY = 528
CornerBX = 408
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(384,528,SuperBlock)
CornerAX = 384
CornerAY = 560
CornerBX = 408
CornerBY = 584 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(384,560,SuperBlock)
CornerAX = 352
CornerAY = 560
CornerBX = 376
CornerBY = 584 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(352,560,SuperBlock)
CornerAX = 320
CornerAY = 560
CornerBX = 344
CornerBY = 584 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(320,560,SuperBlock)
CornerAX = 320
CornerAY = 528
CornerBX = 344
CornerBY = 552 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(320,528,SuperBlock)
CornerAX = 320
CornerAY = 496
CornerBX = 344
CornerBY = 520 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(320,496,SuperBlock)
CornerAX = 352
CornerAY = 496
CornerBX = 376
CornerBY = 520 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(352,496,SuperBlock)
CornerAX = 352
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(352,512,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 608
CornerAY = 256
CornerBX = 696
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,256,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,512,DoorBlock) 
if instance_number(DecoyItem) = 0 {
z = 64
Switch = 7
instance_create(372,548,ItemOfTheDay)}
z = 8
CreateDir = 180
instance_create(788,548,PointC)
z = 152
instance_create(828,548,DoorC)