/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/D3.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/C2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 448
CornerBX = 600
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 448
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(544,448,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 600
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 608
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 600
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 408
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 320
CornerAY = 608
CornerBX = 408
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,608,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 816
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(544,816,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock) 
z = 8
instance_create(160,448,MonsterDoor)
z = 8
instance_create(580,484,MapVamp)
z = 8
instance_create(572,380,MapVamp)
z = 8
instance_create(676,484,MapVamp)
z = 8
instance_create(492,484,MapVamp)
z = 8
instance_create(580,596,MapVamp)
z = 8
instance_create(572,420,MapCake)
z = 8
instance_create(644,452,MapCake)
z = 8
instance_create(524,452,MapCake)
z = 8
instance_create(524,516,MapCake)
z = 8
instance_create(644,516,MapCake)
z = 8
instance_create(588,556,MapCake)
z = 8
CreateDir = 90
instance_create(580,788,PointA)
z = 8
CreateDir = 0
instance_create(244,484,PointC)
z = 152
instance_create(580,828,DoorA)
z = 152
instance_create(196,484,DoorC)