/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/B5.txt"
RoomB = 0
RoomC = "Lands/StratosCityA.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 448
CornerAY = 384
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(448,384,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 224
CornerAY = 288
CornerBX = 312
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,288,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 760
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)

z = 8
CreateDir = 270
instance_create(508,244,PointA)
z = 144
instance_create(508,196,DoorA)
z = 144
instance_create(516,692,DoorC)
z = 8
instance_create(516,692,WarpPortal)
if instance_number(TabNecklace) = 0{
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(480,160,SwitchDoor)
z = 24
Switch = 2
instance_create(516,452,WitchAmulet)
WarpPortal.visible=0
}