/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/B6.txt"
RoomB = "Lands/LuminescaShrine/D6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 440
CornerBX = 536
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,440,SuperBlock)
CornerAX = 376
CornerAY = 376
CornerBX = 376
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,376,SuperBlock)
CornerAX = 384
CornerAY = 376
CornerBX = 416
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,376,SuperBlock)
CornerAX = 416
CornerAY = 384
CornerBX = 416
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,384,SuperBlock)
CornerAX = 536
CornerAY = 384
CornerBX = 536
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,384,SuperBlock)
CornerAX = 536
CornerAY = 376
CornerBX = 576
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,376,SuperBlock)
CornerAX = 576
CornerAY = 384
CornerBX = 576
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(576,384,SuperBlock)
CornerAX = 384
CornerAY = 480
CornerBX = 568
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,480,SuperBlock)
CornerAX = 464
CornerAY = 448
CornerBX = 488
CornerBY = 472 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(464,448,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 224
CornerAY = 288
CornerBX = 280
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,288,SuperBlock)
CornerAX = 704
CornerAY = 288
CornerBX = 760
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,288,SuperBlock)
CornerAX = 704
CornerAY = 672
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,672,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
 
z = 8
Switch = 1
instance_create(388,388,StepButton)
z = 8
Switch = 1
instance_create(548,388,StepButton)
z = 8
instance_create(448,160,SwitchDoor)
z = 8
instance_create(476,572,MapVamp)
z = 8
instance_create(372,532,MapVamp)
z = 8
instance_create(596,532,MapVamp)
z = 8
instance_create(476,388,MapVamp)
z = 8
instance_create(652,396,MapVamp)
z = 8
instance_create(540,572,MapCake)
z = 8
instance_create(412,572,MapCake)
z = 8
instance_create(644,500,MapCake)
z = 8
instance_create(340,500,MapCake)
z = 8
instance_create(340,404,MapCake)
z = 8
instance_create(444,348,MapCake)
z = 8
instance_create(524,348,MapCake)
z = 8
CreateDir = 270
instance_create(476,244,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 152
instance_create(476,196,DoorA)
z = 152
instance_create(484,828,DoorB)