/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/D8.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/C9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 448
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,544,SuperBlock)
CornerAX = 384
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,480,SuperBlock)
CornerAX = 384
CornerAY = 480
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 248
CornerAY = 248
CornerBX = 672
CornerBY = 248 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(248,248,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 672
CornerBY = 672 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 248
CornerAY = 672
CornerBX = 664
CornerBY = 672 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(248,672,SuperBlock)
CornerAX = 248
CornerAY = 256
CornerBX = 248
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(248,256,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 312
CornerBY = 312 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(288,288,SuperBlock)
CornerAX = 608
CornerAY = 608
CornerBX = 632
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(608,608,SuperBlock)
CornerAX = 608
CornerAY = 288
CornerBX = 632
CornerBY = 312 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(608,288,SuperBlock)
CornerAX = 288
CornerAY = 608
CornerBX = 312
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(288,608,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(384,816,DoorBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,480,DoorBlock)
 
z = 8
Switch = 1
instance_create(484,452,StepButton)
z = 8
Switch = 1
instance_create(548,388,StepButton)
z = 8
Switch = 1
instance_create(548,516,StepButton)
z = 8
Switch = 1
instance_create(420,388,StepButton)
z = 8
Switch = 1
instance_create(420,516,StepButton)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(436,460,MapVamp)
z = 8
instance_create(492,396,MapVamp)
z = 8
instance_create(564,468,MapVamp)
z = 8
instance_create(492,532,MapVamp)
z = 8
instance_create(532,428,MapCake)
z = 8
instance_create(460,428,MapCake)
z = 8
instance_create(460,532,MapCake)
z = 8
instance_create(532,532,MapCake)
z = 8
instance_create(596,468,MapCake)
z = 8
instance_create(396,460,MapCake)
z = 8
instance_create(492,356,MapCake)
z = 8
instance_create(492,572,MapCake)
z = 8
CreateDir = 90
instance_create(420,788,PointA)
z = 8
CreateDir = 180
instance_create(748,516,PointC)
z = 152
instance_create(420,828,DoorA)
z = 152
instance_create(796,508,DoorC)