/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/C8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 576
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 384
CornerBX = 632
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(512,384,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 224
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 408
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 320
CornerAY = 640
CornerBX = 408
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 200
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,416,DoorBlock)
 
z = 16
instance_create(580,404,MapVamp)
z = 16
instance_create(628,452,MapVamp)
z = 16
instance_create(532,452,MapVamp)
z = 16
instance_create(580,492,MapVamp)
z = 16
instance_create(548,412,MapCake)
z = 16
instance_create(620,412,MapCake)
z = 16
instance_create(620,492,MapCake)
z = 16
instance_create(540,492,MapCake)
z = 8
instance_create(492,452,MapCake)
z = 8
instance_create(492,380,MapCake)
z = 8
instance_create(492,516,MapCake)
z = 16
instance_create(580,452,MapCake)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(580,452,DropKey)
}
z = 8
instance_create(160,416,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,452,PointC)
z = 152
instance_create(196,452,DoorC)