/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/C3.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/D4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,480,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(416,544,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 608
CornerAY = 288
CornerBX = 696
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 344
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(416,0,DoorBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,480,DoorBlock) 
z = 8
instance_create(452,460,MapVamp)
z = 8
instance_create(452,556,MapVamp)
z = 8
instance_create(404,500,MapVamp)
z = 8
instance_create(492,500,MapVamp)
z = 8
instance_create(532,508,MapCake)
z = 8
instance_create(452,412,MapCake)
z = 8
instance_create(452,508,MapCake)
z = 8
instance_create(492,452,MapCake)
z = 8
instance_create(404,460,MapCake)
z = 8
instance_create(356,508,MapCake)
z = 8
instance_create(412,548,MapCake)
z = 8
instance_create(452,596,MapCake)
z = 8
instance_create(492,548,MapCake)
z = 8
CreateDir = 270
instance_create(452,204,PointA)
z = 8
CreateDir = 180
instance_create(788,516,PointC)
z = 144
instance_create(452,164,DoorA)
z = 144
instance_create(836,508,DoorC)