/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/E4.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/D3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 544
CornerAY = 480
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(544,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 600
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 600
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 608
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 600
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 376
CornerAY = 248
CornerBX = 704
CornerBY = 248 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,248,SuperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 704
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(704,256,SuperBlock)
CornerAX = 376
CornerAY = 512
CornerBX = 696
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,512,SuperBlock)
CornerAX = 376
CornerAY = 256
CornerBX = 376
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,256,SuperBlock)
CornerAX = 416
CornerAY = 288
CornerBX = 440
CornerBY = 312 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(416,288,SuperBlock)
CornerAX = 672
CornerAY = 480
CornerBX = 696
CornerBY = 504 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(672,480,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 816
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(544,816,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
 
z = 8
Switch = 1
instance_create(420,452,StepButton)
z = 8
Switch = 1
instance_create(612,324,StepButton)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(500,412,MapVamp)
z = 8
instance_create(604,404,MapVamp)
z = 8
instance_create(604,548,MapVamp)
z = 8
instance_create(484,548,MapVamp)
z = 8
instance_create(532,332,MapCake)
z = 8
instance_create(548,476,MapCake)
z = 8
instance_create(652,404,MapCake)
z = 8
instance_create(404,404,MapCake)
z = 8
instance_create(476,596,MapCake)
z = 8
instance_create(636,596,MapCake)
z = 8
CreateDir = 90
instance_create(580,788,PointA)
z = 8
CreateDir = 0
instance_create(244,508,PointC)
z = 152
instance_create(580,828,DoorA)
z = 152
instance_create(196,516,DoorC)