/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/E6.txt"
RoomB = "Lands/LuminescaShrine/C6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 760
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(384,0,DoorBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(384,816,DoorBlock)
 
z = 8
instance_create(572,668,MapVamp)
z = 8
instance_create(676,540,MapVamp)
z = 8
instance_create(676,428,MapVamp)
z = 8
instance_create(532,268,MapVamp)
z = 8
CreateDir = 90
instance_create(420,788,PointA)
z = 8
CreateDir = 270
instance_create(412,204,PointB)
z = 144
instance_create(420,828,DoorA)
z = 144
instance_create(420,164,DoorB)