/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/E7.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/D8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 312
CornerAY = 312
CornerBX = 608
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(312,312,SuperBlock)
CornerAX = 312
CornerAY = 608
CornerBX = 608
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(312,608,SuperBlock)
CornerAX = 312
CornerAY = 320
CornerBX = 312
CornerBY = 600 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(312,320,SuperBlock)
CornerAX = 608
CornerAY = 320
CornerBX = 608
CornerBY = 600 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(608,320,SuperBlock)
CornerAX = 352
CornerAY = 352
CornerBX = 376
CornerBY = 376 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(352,352,SuperBlock)
CornerAX = 544
CornerAY = 544
CornerBX = 568
CornerBY = 568 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(544,544,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(384,816,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,448,DoorBlock)
 
z = 8
Switch = 1
instance_create(388,468,StepButton)
z = 8
Switch = 1
instance_create(468,468,StepButton)
z = 8
Switch = 1
instance_create(548,468,StepButton)
z = 8
instance_create(768,448,SwitchDoor)
z = 8
instance_create(484,436,MapVamp)
z = 8
instance_create(524,476,MapVamp)
z = 8
instance_create(436,476,MapVamp)
z = 8
instance_create(484,524,MapVamp)
z = 8
instance_create(420,556,MapCake)
z = 8
instance_create(452,404,MapCake)
z = 8
instance_create(548,380,MapCake)
z = 8
instance_create(548,516,MapCake)
z = 8
instance_create(508,572,MapCake)
z = 8
instance_create(388,428,MapCake)
z = 8
CreateDir = 90
instance_create(420,788,PointA)
z = 8
CreateDir = 180
instance_create(748,476,PointC)
z = 152
instance_create(420,828,DoorA)
z = 152
instance_create(796,484,DoorC)