/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/C8.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/D7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 544
CornerAY = 608
CornerBX = 568
CornerBY = 632 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(544,608,SuperBlock)
CornerAX = 352
CornerAY = 608
CornerBX = 376
CornerBY = 632 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(352,608,SuperBlock)
CornerAX = 352
CornerAY = 320
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(352,320,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 664
CornerBY = 344 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(640,320,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,416,DoorBlock) 
z = 48
Switch = 1
instance_create(548,612,StepButton)
z = 48
Switch = 0
instance_create(644,324,StepButton)
z = 48
Switch = 0
instance_create(356,324,StepButton)
z = 48
Switch = 0
instance_create(356,612,StepButton)
z = 8
instance_create(512,160,SwitchDoor)
z = 8
instance_create(548,396,MapVamp)
z = 8
instance_create(620,452,MapVamp)
z = 8
instance_create(500,452,MapVamp)
z = 8
instance_create(564,508,MapVamp)
z = 8
instance_create(556,452,MapCake)
z = 8
instance_create(588,412,MapCake)
z = 8
instance_create(604,500,MapCake)
z = 8
instance_create(516,492,MapCake)
z = 8
instance_create(500,396,MapCake)
z = 8
instance_create(668,468,MapCake)
z = 8
instance_create(460,452,MapCake)
z = 8
instance_create(564,356,MapCake)
z = 8
instance_create(564,548,MapCake)
z = 8
CreateDir = 270
instance_create(548,244,PointA)
z = 8
CreateDir = 0
instance_create(204,444,PointC)
z = 152
instance_create(548,196,DoorA)
z = 152
instance_create(164,420,DoorC)