/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/F5.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/E4.txt"
RoomD = "Lands/LuminescaShrine/E6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 448
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 544
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,512,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 640
CornerAY = 672
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(640,672,SuperBlock)
CornerAX = 640
CornerAY = 224
CornerBX = 696
CornerBY = 280 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(640,224,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 312
CornerBY = 280 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock) 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 8
instance_create(436,404,MapVamp)
z = 8
instance_create(516,492,MapVamp)
z = 8
instance_create(428,548,MapVamp)
z = 8
instance_create(396,484,MapVamp)
z = 8
instance_create(524,412,MapCake)
z = 8
instance_create(580,524,MapCake)
z = 8
instance_create(524,596,MapCake)
z = 8
instance_create(572,452,MapCake)
z = 8
instance_create(460,460,MapCake)
z = 8
instance_create(468,532,MapCake)
z = 8
CreateDir = 90
instance_create(516,788,PointA)
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 8
CreateDir = 180
instance_create(748,484,PointD)
z = 152
instance_create(516,836,DoorA)
z = 152
instance_create(164,484,DoorC)
z = 152
instance_create(796,484,DoorD)