/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/D6.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/E7.txt"
RoomD = "Lands/LuminescaShrine/E5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,448,DoorBlock)
 
z = 8
Switch = 1
instance_create(468,532,StepButton)
z = 8
instance_create(448,160,SwitchDoor)
z = 8
instance_create(540,484,MapVamp)
z = 8
instance_create(476,436,MapVamp)
z = 8
instance_create(428,484,MapVamp)
z = 8
instance_create(476,572,MapVamp)
z = 8
instance_create(428,436,MapCake)
z = 8
instance_create(532,436,MapCake)
z = 8
instance_create(532,556,MapCake)
z = 8
instance_create(428,556,MapCake)
z = 8
instance_create(484,492,MapCake)
z = 8
CreateDir = 270
instance_create(476,252,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 8
CreateDir = 0
instance_create(204,484,PointD)
z = 152
instance_create(476,188,DoorA)
z = 152
instance_create(828,476,DoorC)
z = 152
instance_create(164,484,DoorD)