/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/D7.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/E6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 152
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 536 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 600 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 760
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 344
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 344
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 168
CornerBY = 600 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,544,DoorBlock)
 
z = 8
Switch = 1
instance_create(500,564,StepButton)
z = 8
instance_create(480,160,SwitchDoor)
z = 8
instance_create(516,532,MapVamp)
z = 8
instance_create(468,572,MapVamp)
z = 8
instance_create(516,620,MapVamp)
z = 8
instance_create(556,572,MapVamp)
z = 8
instance_create(556,532,MapVamp)
z = 8
instance_create(556,620,MapVamp)
z = 8
instance_create(468,620,MapVamp)
z = 8
instance_create(468,532,MapVamp)
z = 8
CreateDir = 270
instance_create(508,244,PointA)
z = 8
CreateDir = 0
instance_create(204,580,PointC)
z = 152
instance_create(516,196,DoorA)
z = 152
instance_create(164,580,DoorC)