/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/E5.txt"
RoomB = "Lands/LuminescaShrine/G5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 728
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,320,SuperBlock)
CornerAX = 256
CornerAY = 320
CornerBX = 344
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,320,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(448,160,KeyBlock)
}
z = 8
instance_create(476,404,MapVamp)
z = 8
instance_create(564,476,MapVamp)
z = 8
instance_create(404,468,MapVamp)
z = 8
instance_create(484,564,MapVamp)
z = 8
instance_create(492,476,MapCake)
z = 8
instance_create(548,388,MapCake)
z = 8
instance_create(620,580,MapCake)
z = 8
instance_create(492,612,MapCake)
z = 8
instance_create(444,556,MapCake)
if ds_list_find_index(global.KHDB,global.Map)= -1{
z = 8
instance_create(404,412,MapToGet)
}
z = 8
instance_create(356,532,MapCake)
z = 8
instance_create(548,532,MapCake)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 8
CreateDir = 270
instance_create(476,244,PointA)
z = 152
instance_create(484,828,DoorB)
z = 152
instance_create(484,196,DoorA)