/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/LuminescaShrine/G6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 728
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 672
CornerAY = 608
CornerBX = 728
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,608,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 312
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(416,784,DoorBlock)
 
z = 16
instance_create(404,476,MapVamp)
z = 16
instance_create(484,476,MapVamp)
z = 8
instance_create(396,332,MapVamp)
z = 8
instance_create(500,332,MapVamp)
z = 8
instance_create(604,388,MapCake)
z = 8
instance_create(324,380,MapCake)
z = 8
instance_create(444,284,MapCake)
z = 8
instance_create(420,364,MapCake)
z = 8
instance_create(484,364,MapCake)
z = 8
instance_create(572,524,MapCake)
z = 8
instance_create(332,492,MapCake)
z = 16
instance_create(444,516,MapCake)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(444,500,DropKey)
}
z = 8
instance_create(416,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(452,748,PointB)
z = 160
instance_create(452,796,DoorB)