/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/H3.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/LuminescaShrine/G4.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 416
CornerAY = 352
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,352,SuperBlock)
CornerAX = 416
CornerAY = 352
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,352,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 352
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,352,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 800
CornerAY = 352
CornerBX = 984
CornerBY = 408 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,352,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 728
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 352
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,352,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(416,816,DoorBlock) 
z = 8
instance_create(444,340,MapVamp)
z = 8
instance_create(500,380,MapVamp)
z = 8
instance_create(404,388,MapVamp)
z = 8
instance_create(452,436,MapVamp)
z = 8
instance_create(492,604,MapCake)
z = 8
instance_create(404,604,MapCake)
z = 8
instance_create(580,340,MapCake)
z = 8
instance_create(588,428,MapCake)
z = 8
instance_create(524,500,MapCake)
z = 8
instance_create(372,324,MapCake)
z = 8
CreateDir = 90
instance_create(452,788,PointA)
z = 8
CreateDir = 180
instance_create(788,388,PointD)
z = 152
instance_create(452,828,DoorA)
z = 152
instance_create(828,388,DoorD)