/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/G5.txt"
RoomD = "Lands/LuminescaShrine/G3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 384
CornerAY = 288
CornerBX = 632
CornerBY = 312 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(384,288,SuperBlock)
CornerAX = 384
CornerAY = 704
CornerBX = 632
CornerBY = 728 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(384,704,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,480,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
 
z = 48
Switch = 0
instance_create(388,708,StepButton)
z = 48
Switch = 0
instance_create(612,708,StepButton)
z = 48
Switch = 0
instance_create(452,708,StepButton)
z = 48
Switch = 0
instance_create(548,708,StepButton)
z = 48
Switch = 0
instance_create(484,292,StepButton)
z = 48
Switch = 0
instance_create(516,292,StepButton)
z = 48
Switch = 0
instance_create(580,292,StepButton)
z = 48
Switch = 0
instance_create(420,292,StepButton)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(516,452,MapVamp)
z = 8
instance_create(452,516,MapVamp)
z = 8
instance_create(572,516,MapVamp)
z = 8
instance_create(516,572,MapVamp)
z = 8
instance_create(516,516,MapCake)
z = 8
instance_create(564,452,MapCake)
z = 8
instance_create(564,564,MapCake)
z = 8
instance_create(460,572,MapCake)
z = 8
instance_create(460,452,MapCake)
z = 8
instance_create(524,412,MapCake)
z = 8
instance_create(612,516,MapCake)
z = 8
instance_create(412,516,MapCake)
z = 8
instance_create(516,612,MapCake)
z = 8
CreateDir = 180
instance_create(788,516,PointC)
z = 8
CreateDir = 0
instance_create(244,508,PointD)
z = 152
instance_create(828,516,DoorC)
z = 152
instance_create(196,508,DoorD)