/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/H6.txt"
RoomB = "Lands/LuminescaShrine/F6.txt"
RoomC = "Lands/LuminescaShrine/G7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 512
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,512,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 224
CornerAY = 288
CornerBX = 312
CornerBY = 376 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(224,288,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(548,428,MapVamp)
z = 8
instance_create(548,572,MapVamp)
z = 8
instance_create(396,564,MapVamp)
z = 8
instance_create(388,420,MapVamp)
z = 8
instance_create(468,484,MapCake)
z = 8
instance_create(508,436,MapCake)
z = 8
instance_create(540,492,MapCake)
z = 8
instance_create(500,548,MapCake)
z = 8
instance_create(436,436,MapCake)
z = 8
instance_create(412,484,MapCake)
z = 8
instance_create(444,532,MapCake)
z = 8
instance_create(448,160,MonsterDoor)
z = 8
CreateDir = 90
instance_create(484,788,PointA)
z = 8
CreateDir = 270
instance_create(484,244,PointB)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 152
instance_create(484,836,DoorA)
z = 152
instance_create(484,196,DoorB)
z = 152
instance_create(828,484,DoorC)