/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/G6.txt"
RoomD = "Lands/LuminescaShrine/G8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 384
CornerBX = 568
CornerBY = 408 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(416,384,SuperBlock)
CornerAX = 416
CornerAY = 608
CornerBX = 568
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(416,608,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 344
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 608
CornerAY = 224
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,224,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 344
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 608
CornerAY = 672
CornerBX = 696
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,480,DoorBlock)
 
z = 40
Switch = 0
instance_create(420,612,StepButton)
z = 40
Switch = 0
instance_create(452,612,StepButton)
z = 40
Switch = 0
instance_create(484,612,StepButton)
z = 40
Switch = 0
instance_create(516,612,StepButton)
z = 40
Switch = 0
instance_create(548,612,StepButton)
z = 40
Switch = 0
instance_create(420,388,StepButton)
z = 40
Switch = 0
instance_create(452,388,StepButton)
z = 40
Switch = 0
instance_create(484,388,StepButton)
z = 40
Switch = 0
instance_create(516,388,StepButton)
z = 40
Switch = 0
instance_create(548,388,StepButton)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(492,460,MapVamp)
z = 8
instance_create(492,564,MapVamp)
z = 8
instance_create(548,508,MapCake)
z = 8
instance_create(580,468,MapCake)
z = 8
instance_create(580,564,MapCake)
z = 8
instance_create(420,468,MapCake)
z = 8
instance_create(412,564,MapCake)
z = 8
instance_create(452,508,MapCake)
z = 8
CreateDir = 0
instance_create(204,508,PointC)
z = 8
CreateDir = 180
instance_create(748,516,PointD)
z = 160
instance_create(164,516,DoorC)
z = 160
instance_create(796,516,DoorD)