/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/H8.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/LuminescaShrine/G7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 544
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 312
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 704
CornerAY = 224
CornerBX = 760
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,224,SuperBlock)
CornerAX = 704
CornerAY = 672
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(452,404,MapVamp)
z = 8
instance_create(532,348,MapVamp)
z = 8
instance_create(596,428,MapVamp)
z = 8
instance_create(572,548,MapVamp)
z = 8
instance_create(524,612,MapVamp)
z = 8
CreateDir = 90
instance_create(484,788,PointA)
z = 8
CreateDir = 0
instance_create(204,516,PointD)
z = 144
instance_create(484,828,DoorA)
z = 144
instance_create(164,508,DoorD)