/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/H3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 352
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(352,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 352
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,544,SuperBlock)
CornerAX = 320
CornerAY = 448
CornerBX = 440
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(320,448,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 608
CornerAY = 224
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,224,SuperBlock)
CornerAX = 608
CornerAY = 672
CornerBX = 696
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,672,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 776
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(776,480,DoorBlock)
 
z = 8
instance_create(768,480,MonsterDoor)
z = 8
instance_create(428,372,MapVamp)
z = 8
instance_create(428,644,MapVamp)
z = 8
instance_create(508,420,MapVamp)
z = 8
instance_create(508,596,MapVamp)
z = 8
instance_create(564,420,MapCake)
z = 8
instance_create(564,588,MapCake)
z = 8
instance_create(468,420,MapCake)
z = 8
instance_create(468,596,MapCake)
z = 8
instance_create(372,396,MapCake)
z = 8
instance_create(372,596,MapCake)
z = 16
instance_create(340,468,MapCake)
z = 16
instance_create(340,556,MapCake)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(388,516,DropKey)
}
z = 8
CreateDir = 180
instance_create(748,516,PointC)
z = 152
instance_create(788,516,DoorC)