/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/G5.txt"
RoomB = "Lands/LuminescaShrine/I5.txt"
RoomC = "Lands/LuminescaShrine/H6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 544
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,544,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,480,DoorBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
 
z = 8
instance_create(436,388,MapVamp)
z = 8
instance_create(588,388,MapVamp)
z = 8
instance_create(588,580,MapVamp)
z = 8
instance_create(428,580,MapVamp)
z = 8
instance_create(524,452,MapCake)
z = 8
instance_create(588,500,MapCake)
z = 8
instance_create(460,492,MapCake)
z = 8
instance_create(508,548,MapCake)
z = 8
instance_create(476,436,MapCake)
z = 8
instance_create(532,404,MapCake)
z = 8
instance_create(604,452,MapCake)
z = 8
instance_create(564,548,MapCake)
z = 8
CreateDir = 90
instance_create(516,788,PointB)
z = 8
CreateDir = 270
instance_create(516,204,PointA)
z = 8
CreateDir = 180
instance_create(788,516,PointC)
z = 152
instance_create(516,828,DoorB)
z = 152
instance_create(516,156,DoorA)
z = 152
instance_create(828,516,DoorC)