/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/G8.txt"
RoomB = 0
RoomC = "Lands/LuminescaShrine/H9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,544,SuperBlock)
CornerAX = 288
CornerAY = 352
CornerBX = 312
CornerBY = 472 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(288,352,SuperBlock)
CornerAX = 576
CornerAY = 320
CornerBX = 600
CornerBY = 440 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(576,320,SuperBlock)
CornerAX = 384
CornerAY = 640
CornerBX = 568
CornerBY = 664 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(384,640,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 608
CornerAY = 672
CornerBX = 696
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,480,DoorBlock)
 
z = 24
Switch = 0
instance_create(548,644,StepButton)
z = 24
Switch = 0
instance_create(388,644,StepButton)
z = 24
Switch = 0
instance_create(452,644,StepButton)
z = 24
Switch = 0
instance_create(484,644,StepButton)
z = 24
Switch = 0
instance_create(580,324,StepButton)
z = 24
Switch = 0
instance_create(580,420,StepButton)
z = 24
Switch = 0
instance_create(292,388,StepButton)
z = 24
Switch = 0
instance_create(292,420,StepButton)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(404,516,MapVamp)
z = 8
instance_create(564,516,MapVamp)
z = 8
instance_create(476,428,MapVamp)
z = 8
instance_create(476,596,MapVamp)
z = 8
instance_create(476,508,MapCake)
z = 8
instance_create(436,460,MapCake)
z = 8
instance_create(532,460,MapCake)
z = 8
instance_create(532,564,MapCake)
z = 8
instance_create(436,564,MapCake)
z = 8
CreateDir = 270
instance_create(476,204,PointA)
z = 8
CreateDir = 180
instance_create(748,516,PointC)
z = 152
instance_create(476,164,DoorA)
z = 152
instance_create(796,516,DoorC)