/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/LuminescaShrine/H8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 480
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 480
CornerAY = 448
CornerBX = 600
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 320
CornerAY = 672
CornerBX = 408
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,672,SuperBlock)
CornerAX = 288
CornerAY = 224
CornerBX = 376
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,224,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
 
z = 16
instance_create(516,468,MapVamp)
z = 16
instance_create(588,556,MapVamp)
z = 16
instance_create(588,468,MapVamp)
z = 16
instance_create(516,556,MapVamp)
z = 8
instance_create(460,404,MapCake)
z = 8
instance_create(628,412,MapCake)
z = 8
instance_create(668,500,MapCake)
z = 8
instance_create(556,628,MapCake)
z = 8
instance_create(436,604,MapCake)
z = 8
instance_create(644,604,MapCake)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(548,516,DropKey)
}
z = 8
instance_create(160,480,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,516,PointC)
z = 144
instance_create(196,516,DoorC)