/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/J5.txt"
RoomB = "Lands/LuminescaShrine/H5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 288
CornerAY = 384
CornerBX = 312
CornerBY = 408 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(288,384,SuperBlock)
CornerAX = 288
CornerAY = 608
CornerBX = 312
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(288,608,SuperBlock)
CornerAX = 672
CornerAY = 608
CornerBX = 696
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(672,608,SuperBlock)
CornerAX = 672
CornerAY = 384
CornerBX = 696
CornerBY = 408 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(672,384,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock)
 
z = 40
Switch = 0
instance_create(676,388,StepButton)
z = 40
Switch = 0
instance_create(676,612,StepButton)
z = 40
Switch = 0
instance_create(292,612,StepButton)
z = 40
Switch = 0
instance_create(292,388,StepButton)
z = 8
instance_create(480,160,SwitchDoor)
z = 8
instance_create(564,380,MapVamp)
z = 8
instance_create(644,468,MapVamp)
z = 8
instance_create(444,388,MapVamp)
z = 8
instance_create(388,476,MapVamp)
z = 8
instance_create(508,420,MapCake)
z = 8
instance_create(588,468,MapCake)
z = 8
instance_create(436,468,MapCake)
z = 8
instance_create(588,524,MapCake)
z = 8
instance_create(444,532,MapCake)
z = 8
instance_create(508,484,MapCake)
z = 8
instance_create(540,548,MapCake)
z = 8
CreateDir = 90
instance_create(516,788,PointA)
z = 8
CreateDir = 270
instance_create(516,244,PointB)
z = 152
instance_create(516,828,DoorA)
z = 152
instance_create(516,196,DoorB)