/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/LuminescaShrine/I5.txt"
RoomB = "Lands/StratosUndergroundB.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

global.Map = "Maps/LuminescaShrine.txt"
if sound_isplaying(DungeonBGMF) = 0 sound_loop(DungeonBGMF)
d3d_set_fog(true,c_navy,0,1500)
  
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 440
CornerBX = 528
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(504,440,SuperBlock)
CornerAX = 536
CornerAY = 440
CornerBX = 544
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(536,440,SuperBlock)
CornerAX = 552
CornerAY = 440
CornerBX = 576
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(552,440,SuperBlock)
CornerAX = 528
CornerAY = 456
CornerBX = 528
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(528,456,SuperBlock)
CornerAX = 552
CornerAY = 456
CornerBX = 552
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(552,456,SuperBlock)
CornerAX = 536
CornerAY = 448
CornerBX = 544
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,448,SuperBlock)
CornerAX = 512
CornerAY = 456
CornerBX = 520
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(512,456,SuperBlock)
CornerAX = 520
CornerAY = 464
CornerBX = 528
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,464,SuperBlock)
CornerAX = 560
CornerAY = 456
CornerBX = 568
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(560,456,SuperBlock)
CornerAX = 528
CornerAY = 472
CornerBX = 552
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(528,472,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 544
CornerAY = 464
CornerBX = 560
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(544,464,SuperBlock)
CornerAX = 536
CornerAY = 480
CornerBX = 544
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,480,SuperBlock)
CornerAX = 520
CornerAY = 488
CornerBX = 560
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,488,SuperBlock)
CornerAX = 512
CornerAY = 496
CornerBX = 520
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(512,496,SuperBlock)
CornerAX = 560
CornerAY = 496
CornerBX = 568
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(560,496,SuperBlock)
CornerAX = 536
CornerAY = 496
CornerBX = 544
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,496,SuperBlock)
CornerAX = 536
CornerAY = 504
CornerBX = 536
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(536,504,SuperBlock)
CornerAX = 536
CornerAY = 464
CornerBX = 536
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(536,464,SuperBlock)
CornerAX = 552
CornerAY = 496
CornerBX = 552
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(552,496,SuperBlock)
CornerAX = 528
CornerAY = 496
CornerBX = 528
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(528,496,SuperBlock)
CornerAX = 504
CornerAY = 504
CornerBX = 528
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(504,504,SuperBlock)
CornerAX = 544
CornerAY = 504
CornerBX = 576
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(544,504,SuperBlock)
CornerAX = 576
CornerAY = 456
CornerBX = 576
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(576,456,SuperBlock)
CornerAX = 504
CornerAY = 456
CornerBX = 504
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(504,456,SuperBlock)
CornerAX = 512
CornerAY = 472
CornerBX = 520
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(512,472,SuperBlock)
CornerAX = 560
CornerAY = 472
CornerBX = 568
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(560,472,SuperBlock)
CornerAX = 552
CornerAY = 480
CornerBX = 552
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(552,480,SuperBlock)
CornerAX = 568
CornerAY = 464
CornerBX = 568
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(568,464,SuperBlock)
CornerAX = 568
CornerAY = 488
CornerBX = 568
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(568,488,SuperBlock)
CornerAX = 528
CornerAY = 480
CornerBX = 528
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(528,480,SuperBlock)
CornerAX = 512
CornerAY = 464
CornerBX = 512
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(512,464,SuperBlock)
CornerAX = 512
CornerAY = 488
CornerBX = 512
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(512,488,SuperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 704
CornerAY = 672
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 20
instance_create(512,816,DoorBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 20
instance_create(512,0,DoorBlock)
CreateDir = 90
instance_create(548,788,PointB)
z = 8
CreateDir = 270
instance_create(548,208,PointA)
z = 152
instance_create(548,164,DoorA)
z = 152
instance_create(548,828,DoorB)