/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = "Lands/StratosCityB.txt"
RoomG = 0
RoomH = 0
 
instance_create(0,0,ShoppingPresence)
 
CornerAX = 0
CornerAY = 0
CornerBX = 1432
CornerBY = 1528 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 312
CornerAY = 352
CornerBX = 320
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(312,352,SuperBlock)
CornerAX = 0
CornerAY = 376
CornerBX = 176
CornerBY = 384 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(0,376,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 176
CornerBY = 432 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 392
CornerBX = 160
CornerBY = 416 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(0,392,SuperBlock)
CornerAX = 0
CornerAY = 376
CornerBX = 176
CornerBY = 432 
z = 56
zHeight = 72
TexNo = 28
Switch = 0
instance_create(0,376,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1432
CornerBY = 152 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1528 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1376
CornerBX = 1432
CornerBY = 1528 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(0,1376,SuperBlock)
CornerAX = 1280
CornerAY = 0
CornerBX = 1432
CornerBY = 1528 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(1280,0,SuperBlock)
CornerAX = 520
CornerAY = 520
CornerBX = 768
CornerBY = 768 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(520,520,SuperBlock)
CornerAX = 568
CornerAY = 280
CornerBX = 720
CornerBY = 976 
z = 0
zHeight = 184
TexNo = 28
Switch = 0
instance_create(568,280,SuperBlock)
CornerAX = 0
CornerAY = 600
CornerBX = 1432
CornerBY = 720 
z = 88
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,600,SuperBlock)
CornerAX = 600
CornerAY = 0
CornerBX = 704
CornerBY = 1528 
z = 88
zHeight = 104
TexNo = 28
Switch = 0
instance_create(600,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1432
CornerBY = 1528 
z = 184
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 88
CornerAY = 392
CornerBX = 168
CornerBY = 416 
z = 0
zHeight = 80
TexNo = 28
instance_create(88,392,DoorBlock)
CornerAX = 312
CornerAY = 352
CornerBX = 320
CornerBY = 456 
z = 0
zHeight = 80
TexNo = 0
instance_create(312,352,EnBumperBlock)
 
z = 8
CreateDir = 0
instance_create(196,404,PointF)
z = 80
instance_create(172,404,DoorF)
 
if global.Story<4{
z = 8
Text = "Scripts/MusReceptionist.txt"
instance_create(340,412,MapOlLady)
z = 8
Text = "Scripts/MusOMA.txt"
instance_create(292,684,MapOldMan)
z = 8
Text = "Scripts/MusOMB.txt"
instance_create(788,220,MapOldManB)
z = 8
Text = "Scripts/MusGuyA.txt"
instance_create(532,1204,MapGuyA)
z = 8
Text = "Scripts/MusGuyB.txt"
instance_create(1068,324,MapGuyB)
z = 8
Text = "Scripts/MusGirlA.txt"
instance_create(980,956,MapGirlA)
z = 8
Text = "Scripts/MusGirlB.txt"
instance_create(812,1180,MapGirlB)
z = 8
Text = "Scripts/MusNun.txt"
instance_create(924,468,MapNun)
z = 8
Text = "Scripts/MusGeek.txt"
instance_create(1052,700,MapGeek)
z = 8
Text = "Scripts/MusRH.txt"
instance_create(308,1036,MapRedhead)
z = 8
Text = "Scripts/MusBlonde.txt"
instance_create(1092,1124,MapBlondeA)
}