/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/IncendiaVil.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,ShoppingPresence)
  
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 1080 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 424
CornerBX = 552
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(400,424,SuperBlock)
CornerAX = 328
CornerAY = 200
CornerBX = 336
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(328,200,SuperBlock)
CornerAX = 392
CornerAY = 200
CornerBX = 400
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(392,200,SuperBlock)
CornerAX = 552
CornerAY = 200
CornerBX = 560
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(552,200,SuperBlock)
CornerAX = 616
CornerAY = 200
CornerBX = 624
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(616,200,SuperBlock)
CornerAX = 512
CornerAY = 904
CornerBX = 520
CornerBY = 1080 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(512,904,SuperBlock)
CornerAX = 464
CornerAY = 904
CornerBX = 472
CornerBY = 1080 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(464,904,SuperBlock)
CornerAX = 480
CornerAY = 920
CornerBX = 504
CornerBY = 1096 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(480,920,SuperBlock)
CornerAX = 464
CornerAY = 904
CornerBX = 520
CornerBY = 920 
z = 56
zHeight = 72
TexNo = 32
Switch = 0
instance_create(464,904,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 952
CornerBY = 1080 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1080 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 928
CornerBX = 952
CornerBY = 1080 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,928,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 1080 
z = 104
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 912
CornerBX = 504
CornerBY = 1016 
z = 0
zHeight = 72
TexNo = 56
instance_create(480,912,DoorBlock)
CornerAX = 400
CornerAY = 424
CornerBX = 552
CornerBY = 544 
z = 0
zHeight = 32
TexNo = 56
instance_create(400,424,EnBumperBlock)
 
z = 8
CreateDir = 90
instance_create(492,892,PointD)
z = 72
instance_create(492,924,DoorD) 

z = 8
Text = "Scripts/VaseLady.txt"
instance_create(500,708,MapOlLady)
z = 8
Text = "Scripts/PoorGuyA.txt"
instance_create(636,644,MapGuyA)
z = 8
Text = "Scripts/PoorGuyB.txt"
instance_create(300,380,MapGuyB)
z = 8
Text = "Scripts/PoorGirlA.txt"
instance_create(660,340,MapGirlA)
z = 8
Text = "Scripts/PoorGirlB.txt"
instance_create(292,572,MapGirlB)