/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = "Lands/StratosCityB.txt"
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,ShoppingPresence)

CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 920 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 744
CornerBX = 408
CornerBY = 920 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(400,744,SuperBlock)
CornerAX = 448
CornerAY = 744
CornerBX = 456
CornerBY = 920 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(448,744,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 440
CornerBY = 920 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 400
CornerAY = 744
CornerBX = 456
CornerBY = 880 
z = 56
zHeight = 72
TexNo = 28
Switch = 0
instance_create(400,744,SuperBlock)
CornerAX = 704
CornerAY = 0
CornerBX = 856
CornerBY = 920 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(704,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 160 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 920 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 768
CornerBX = 856
CornerBY = 920 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,768,SuperBlock)
CornerAX = 552
CornerAY = 400
CornerBX = 576
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(552,400,SuperBlock)
CornerAX = 280
CornerAY = 400
CornerBX = 304
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(280,400,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 920 
z = 104
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 752
CornerBX = 440
CornerBY = 880 
z = 0
zHeight = 80
TexNo = 28
instance_create(416,752,DoorBlock)
 
z = 8
instance_create(476,660,Torch)
z = 8
instance_create(388,660,Torch)
z = 8
instance_create(388,564,Torch)
z = 8
instance_create(476,564,Torch)
z = 8
instance_create(476,460,Torch)
z = 8
instance_create(388,460,Torch)
z = 8
instance_create(476,372,Torch)
z = 8
instance_create(388,372,Torch)
z = 8
instance_create(356,348,Torch)
z = 8
instance_create(508,348,Torch)
z = 8
instance_create(340,324,Torch)
z = 8
instance_create(524,324,Torch)
z = 8
instance_create(332,292,Torch)
z = 8
instance_create(532,292,Torch)
z = 8
instance_create(340,260,Torch)
z = 8
instance_create(356,236,Torch)
z = 8
instance_create(380,220,Torch)
z = 8
instance_create(524,260,Torch)
z = 8
instance_create(484,220,Torch)
z = 8
instance_create(508,236,Torch)
z = 8
instance_create(412,204,Torch)
z = 8
instance_create(452,204,Torch)
z = 8
CreateDir = 90
instance_create(436,732,PointE)
z = 80
instance_create(428,756,DoorE)
 
if global.Story<4{
z = 8
Text = "Scripts/StratosPriest.txt"
instance_create(428,292,MapNun)
}