/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusVillage.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,ShoppingPresence)

CornerAX = 0
CornerAY = 0
CornerBX = 1080
CornerBY = 664 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 824
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(816,416,SuperBlock)
CornerAX = 464
CornerAY = 488
CornerBX = 472
CornerBY = 648 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(464,488,SuperBlock)
CornerAX = 512
CornerAY = 488
CornerBX = 520
CornerBY = 640 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(512,488,SuperBlock)
CornerAX = 480
CornerAY = 504
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(480,504,SuperBlock)
CornerAX = 456
CornerAY = 488
CornerBX = 528
CornerBY = 504 
z = 56
zHeight = 72
TexNo = 16
Switch = 0
instance_create(456,488,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 664 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 928
CornerAY = 0
CornerBX = 1080
CornerBY = 664 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(928,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1080
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 1080
CornerBY = 664 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 600
CornerAY = 320
CornerBX = 752
CornerBY = 664 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(600,320,SuperBlock)
CornerAX = 312
CornerAY = 0
CornerBX = 464
CornerBY = 344 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(312,0,SuperBlock)
CornerAX = 208
CornerAY = 216
CornerBX = 216
CornerBY = 232 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(208,216,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1080
CornerBY = 664 
z = 96
zHeight = 152
TexNo = 16
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 496
CornerBX = 504
CornerBY = 608 
z = 0
zHeight = 80
TexNo = 12
instance_create(480,496,DoorBlock)
 
if global.SQItemC= 18{
z = 40
Switch = 6
Shad = 1.5
CreateDir = 90
instance_create(448,360,HungPainting)
}

z = 40
Switch = 2
Shad = 2
CreateDir = 90
instance_create(556,168,HungPainting)
z = 24
Switch = 0
Shad = 1
CreateDir = 270
instance_create(844,504,HungPainting)

z = 8
CreateDir = 90
instance_create(492,476,PointC)
z = 80
instance_create(484,500,DoorC)