/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = "Lands/StratosCityA.txt"
RoomH = 0
  
instance_create(0,0,ShoppingPresence)

CornerAX = 0
CornerAY = 0
CornerBX = 792
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 560
CornerAY = 200
CornerBX = 568
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(560,200,SuperBlock)
CornerAX = 200
CornerAY = 200
CornerBX = 208
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(200,200,SuperBlock)
CornerAX = 328
CornerAY = 256
CornerBX = 384
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(328,256,SuperBlock)
CornerAX = 616
CornerAY = 312
CornerBX = 792
CornerBY = 320 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(616,312,SuperBlock)
CornerAX = 616
CornerAY = 360
CornerBX = 792
CornerBY = 368 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(616,360,SuperBlock)
CornerAX = 632
CornerAY = 328
CornerBX = 824
CornerBY = 352 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(632,328,SuperBlock)
CornerAX = 616
CornerAY = 312
CornerBX = 632
CornerBY = 368 
z = 56
zHeight = 72
TexNo = 12
Switch = 0
instance_create(616,312,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 792
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 632 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 640
CornerAY = 0
CornerBX = 792
CornerBY = 632 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(640,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 792
CornerBY = 632 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 792
CornerBY = 632 
z = 104
zHeight = 144
TexNo = 12
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 624
CornerAY = 328
CornerBX = 672
CornerBY = 352 
z = 0
zHeight = 80
TexNo = 12
instance_create(624,328,DoorBlock)
CornerAX = 328
CornerAY = 256
CornerBX = 384
CornerBY = 384 
z = 0
zHeight = 24
TexNo = 12
instance_create(328,256,EnBumperBlock)
 
z = 8
CreateDir = 180
instance_create(604,348,PointG)
z = 80
instance_create(636,348,DoorG)
 
if global.Story<4{
z = 8
Text = "Scripts/SHLady.txt"
instance_create(308,332,MapOlLady)
z = 8
Text = "Scripts/SHOldMan.txt"
instance_create(428,292,MapOldMan)
}