/*Dragonian Engine- */
/*Stratos Shrine Road*/
RoomA = "Lands/StratosShrine/F1.txt"
RoomB = 0
RoomC = "Lands/StratosCityB.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if global.Story < 4{if sound_isplaying(WindBGM) = 0 {sound_loop(WindBGM)
}
d3d_set_fog(true,c_white,128,3000)
}else{if sound_isplaying(RuinedWind) = 0 {sound_loop(RuinedWind)
}d3d_set_fog(true,c_gray,2,1000)
BGA.SkyTop=c_gray
BGA.SkyBot=c_orange
}
global.Map = "Maps/SierrMap.txt"



CornerAX = 840
CornerAY = 344
CornerBX = 864
CornerBY = 880 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(840,344,SuperBlock)
CornerAX = 840
CornerAY = 856
CornerBX = 2048
CornerBY = 880 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(840,856,SuperBlock)
CornerAX = 2024
CornerAY = 696
CornerBX = 2048
CornerBY = 880 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(2024,696,SuperBlock)
CornerAX = 2024
CornerAY = 696
CornerBX = 2768
CornerBY = 720 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(2024,696,SuperBlock)
CornerAX = 872
CornerAY = 344
CornerBX = 2768
CornerBY = 688 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(872,344,SuperBlock)
CornerAX = 872
CornerAY = 696
CornerBX = 2016
CornerBY = 848 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(872,696,SuperBlock)
CornerAX = 168
CornerAY = 376
CornerBX = 832
CornerBY = 1304 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(168,376,SuperBlock)
CornerAX = 2056
CornerAY = 728
CornerBX = 2768
CornerBY = 1312 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(2056,728,SuperBlock)
CornerAX = 840
CornerAY = 888
CornerBX = 2048
CornerBY = 1304 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(840,888,SuperBlock)
CornerAX = 2744
CornerAY = 664
CornerBX = 2768
CornerBY = 688 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(2744,664,SuperBlock)
CornerAX = 168
CornerAY = 312
CornerBX = 192
CornerBY = 336 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(168,312,SuperBlock)
CornerAX = 168
CornerAY = 376
CornerBX = 192
CornerBY = 400 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(168,376,SuperBlock)
CornerAX = 2744
CornerAY = 728
CornerBX = 2768
CornerBY = 752 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(2744,728,SuperBlock)
CornerAX = 168
CornerAY = 344
CornerBX = 168
CornerBY = 368 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(168,344,SuperBlock)
CornerAX = 2768
CornerAY = 696
CornerBX = 2768
CornerBY = 720 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(2768,696,SuperBlock)
CornerAX = 2600
CornerAY = 632
CornerBX = 2624
CornerBY = 656 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(2600,632,SuperBlock)
CornerAX = 2600
CornerAY = 760
CornerBX = 2624
CornerBY = 784 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(2600,760,SuperBlock)
CornerAX = 0
CornerAY = 1312
CornerBX = 2928
CornerBY = 1464 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(0,1312,SuperBlock)
CornerAX = 368
CornerAY = 760
CornerBX = 456
CornerBY = 1304 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(368,760,SuperBlock)
CornerAX = 168
CornerAY = 0
CornerBX = 2768
CornerBY = 152 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(168,0,SuperBlock)
CornerAX = 2744
CornerAY = 656
CornerBX = 2776
CornerBY = 760 
z = 72
zHeight = 88
TexNo = 28
Switch = 0
instance_create(2744,656,SuperBlock)
CornerAX = 1632
CornerAY = 160
CornerBX = 1720
CornerBY = 824 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(1632,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 160
CornerBY = 1464 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2776
CornerAY = 0
CornerBX = 2928
CornerBY = 1464 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(2776,0,SuperBlock)
CornerAX = 2472
CornerAY = 632
CornerBX = 2496
CornerBY = 656 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(2472,632,SuperBlock)
CornerAX = 2472
CornerAY = 760
CornerBX = 2496
CornerBY = 784 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(2472,760,SuperBlock)
CornerAX = 168
CornerAY = 304
CornerBX = 192
CornerBY = 408 
z = 72
zHeight = 112
TexNo = 28
Switch = 0
instance_create(168,304,SuperBlock)
CornerAX = 2344
CornerAY = 632
CornerBX = 2368
CornerBY = 656 
z = 0
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2344,632,SuperBlock)
CornerAX = 2344
CornerAY = 760
CornerBX = 2368
CornerBY = 784 
z = 0
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2344,760,SuperBlock)
CornerAX = 2208
CornerAY = 632
CornerBX = 2232
CornerBY = 656 
z = 0
zHeight = 120
TexNo = 28
Switch = 0
instance_create(2208,632,SuperBlock)
CornerAX = 2208
CornerAY = 760
CornerBX = 2232
CornerBY = 784 
z = 0
zHeight = 120
TexNo = 28
Switch = 0
instance_create(2208,760,SuperBlock)
CornerAX = 2072
CornerAY = 632
CornerBX = 2096
CornerBY = 656 
z = 0
zHeight = 128
TexNo = 28
Switch = 0
instance_create(2072,632,SuperBlock)
CornerAX = 168
CornerAY = 152
CornerBX = 2768
CornerBY = 336 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(168,152,SuperBlock)
CornerAX = 168
CornerAY = 344
CornerBX = 832
CornerBY = 368 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(168,344,SuperBlock)
CornerAX = 2752
CornerAY = 696
CornerBX = 2784
CornerBY = 720 
z = 0
zHeight = 96
TexNo = 28
instance_create(2752,696,DoorBlock)
CornerAX = 144
CornerAY = 344
CornerBX = 184
CornerBY = 368 
z = 0
zHeight = 120
TexNo = 28
instance_create(144,344,DoorBlock)

 
z = 8
instance_create(692,268,MapSoldier)
z = 8
instance_create(996,452,MapSoldier)
z = 8
instance_create(636,500,MapSoldier)
z = 8
instance_create(1428,772,MapSoldier)
z = 8
instance_create(1212,916,MapSoldier)
z = 8
instance_create(1924,724,MapSoldier)
z = 8
instance_create(2276,868,MapSoldier)
z = 8
instance_create(2532,268,MapSoldier)
z = 8
instance_create(548,692,MapSoldier)
z = 8
instance_create(996,252,MapSoldier)
z = 8
instance_create(2500,1060,MapSoldier)
z = 8
instance_create(1588,1164,MapSoldier)
z = 8
instance_create(2244,380,MapSoldier)
z = 8
instance_create(1412,548,MapSoldier)
z = 8
instance_create(1452,260,MapSoldier)
z = 8
instance_create(492,244,MapSoldier)
z = 8
CreateDir = 180
instance_create(2732,716,PointA)
z = 8
CreateDir = 0
instance_create(212,364,PointC)
z = 0
instance_create(2764,708,DoorA)
z = 0
instance_create(164,364,DoorC)
if global.Story = 2 and instance_number(CherSaved) >0 and instance_number(ElphSaved) >0 and instance_number(AlmSaved) >0{
z = 8
Text = "Scripts/Balzoda1.txt"
Switch = 4
instance_create(2548,716,CineTiel)}