/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/B3.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/C2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)
  
CornerAX = 448
CornerAY = 448
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 512
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,512,SuperBlock)
CornerAX = 448
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 976 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 312
CornerAY = 408
CornerBX = 312
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(312,408,SuperBlock)
CornerAX = 320
CornerAY = 408
CornerBX = 640
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(320,408,SuperBlock)
CornerAX = 640
CornerAY = 416
CornerBX = 640
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(640,416,SuperBlock)
CornerAX = 320
CornerAY = 608
CornerBX = 632
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(320,608,SuperBlock)
CornerAX = 544
CornerAY = 496
CornerBX = 568
CornerBY = 520 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(544,496,SuperBlock)
CornerAX = 384
CornerAY = 496
CornerBX = 408
CornerBY = 520 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(384,496,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 640
CornerAY = 224
CornerBX = 696
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,224,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 640
CornerAY = 672
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,448,DoorBlock)
CornerAX = 320
CornerAY = 408
CornerBX = 640
CornerBY = 408 
z = 8
zHeight = 152
TexNo = 68
instance_create(320,408,EnBumperBlock)
CornerAX = 312
CornerAY = 408
CornerBX = 312
CornerBY = 608 
z = 8
zHeight = 152
TexNo = 68
instance_create(312,408,EnBumperBlock)
CornerAX = 312
CornerAY = 608
CornerBX = 632
CornerBY = 608 
z = 8
zHeight = 152
TexNo = 68
instance_create(312,608,EnBumperBlock)
CornerAX = 640
CornerAY = 416
CornerBX = 640
CornerBY = 608 
z = 8
zHeight = 152
TexNo = 68
instance_create(640,416,EnBumperBlock)
 
z = 8
Switch = 0
instance_create(388,420,StepButton)
z = 8
Switch = 0
instance_create(548,420,StepButton)
z = 8
Switch = 0
instance_create(548,580,StepButton)
z = 8
Switch = 0
instance_create(388,580,StepButton)
z = 8
Switch = 0
instance_create(324,500,StepButton)
z = 8
Switch = 0
instance_create(612,500,StepButton)
z = 8
Switch = 1
instance_create(492,500,StepButton)
z = 8
Switch = 1
instance_create(444,500,StepButton)
z = 8
instance_create(768,448,SwitchDoor)
z = 8
CreateDir = 180
instance_create(748,484,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointC)
z = 152
instance_create(796,476,DoorA)
z = 152
instance_create(484,828,DoorC)