/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/B2.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 448
CornerBX = 664
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 672
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(672,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 664
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 288
CornerAY = 224
CornerBX = 344
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,224,SuperBlock)
CornerAX = 704
CornerAY = 224
CornerBX = 760
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,224,SuperBlock)
CornerAX = 704
CornerAY = 704
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,704,SuperBlock)
CornerAX = 288
CornerAY = 704
CornerBX = 344
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,704,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
 
z = 64
instance_create(556,404,MapBat)
z = 64
instance_create(676,476,MapBat)
z = 64
instance_create(548,628,MapBat)
z = 64
instance_create(404,468,MapBat)
z = 64
instance_create(492,588,MapBat)
z = 64
instance_create(508,428,MapBat)
z = 64
instance_create(564,572,MapBat)
z = 8
instance_create(668,516,MapSkully)
z = 8
instance_create(604,652,MapSkully)
z = 8
instance_create(484,676,MapSkully)
z = 8
instance_create(388,540,MapSkully)
z = 8
instance_create(420,420,MapSkully)
z = 8
instance_create(484,372,MapSkully)
z = 8
instance_create(628,388,MapSkully)
z = 8
instance_create(556,476,MapSkully)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(508,484,DropKey)
}
z = 8
instance_create(160,448,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,484,PointA)
z = 160
instance_create(196,484,DoorA)