/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/B9.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/C8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 512
CornerAY = 480
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 576
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 408
CornerAY = 376
CornerBX = 408
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(408,376,SuperBlock)
CornerAX = 416
CornerAY = 376
CornerBX = 576
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,376,SuperBlock)
CornerAX = 576
CornerAY = 376
CornerBX = 576
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(576,376,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 568
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 448
CornerAY = 384
CornerBX = 472
CornerBY = 408 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(448,384,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 608
CornerAY = 384
CornerBX = 632
CornerBY = 408 
z = 8
zHeight = 72
TexNo = 68
Switch = 0
instance_create(608,384,SuperBlock)
CornerAX = 352
CornerAY = 384
CornerBX = 376
CornerBY = 408 
z = 8
zHeight = 72
TexNo = 68
Switch = 0
instance_create(352,384,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 152
zHeight = 168
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,480,DoorBlock)
 
z = 8
Switch = 1
instance_create(484,388,StepButton)
z = 72
instance_create(372,404,CrystalSwitch)
z = 72
instance_create(620,396,CrystalSwitch)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(548,580,MapSkully)
z = 8
instance_create(668,548,MapSkully)
z = 8
instance_create(396,628,MapSkully)
z = 8
instance_create(356,516,MapSkully)
z = 8
instance_create(484,484,MapSkully)
z = 8
instance_create(596,428,MapSkully)
z = 8
instance_create(292,468,MapSkully)
z = 8
CreateDir = 180
instance_create(748,516,PointA)
z = 8
CreateDir = 90
instance_create(548,788,PointD)
z = 152
instance_create(796,516,DoorA)
z = 152
instance_create(548,828,DoorD)