/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/B8.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/C9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 568
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 440
CornerAY = 432
CornerBX = 528
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(440,432,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 288
CornerAY = 608
CornerBX = 376
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,608,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
 
z = 72
instance_create(556,372,MapBat)
z = 72
instance_create(588,444,MapBat)
z = 72
instance_create(548,580,MapBat)
z = 72
instance_create(412,476,MapBat)
z = 72
instance_create(452,380,MapBat)
z = 72
instance_create(452,580,MapBat)
z = 8
instance_create(420,380,MapSkully)
z = 8
instance_create(540,348,MapSkully)
z = 8
instance_create(652,484,MapSkully)
z = 8
instance_create(524,660,MapSkully)
z = 8
instance_create(356,532,MapSkully)
z = 8
instance_create(340,460,MapSkully)
z = 8
instance_create(484,620,MapSkully)
z = 8
instance_create(588,588,MapSkully)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(492,476,DropKey)
}
z = 8
CreateDir = 0
instance_create(204,484,PointA)
z = 8
CreateDir = 90
instance_create(548,788,PointC)
z = 152
instance_create(164,484,DoorA)
z = 152
instance_create(548,836,DoorC)