/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/C3.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/B2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 672
CornerBX = 728
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,672,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,512,DoorBlock)
 
z = 64
instance_create(356,404,MapBat)
z = 64
instance_create(572,436,MapBat)
z = 64
instance_create(612,628,MapBat)
z = 64
instance_create(428,572,MapBat)
z = 64
instance_create(364,548,MapBat)
z = 64
instance_create(484,388,MapBat)
z = 64
instance_create(492,516,MapBat)
z = 64
instance_create(676,548,MapBat)
z = 64
instance_create(700,468,MapBat)
z = 8
instance_create(420,444,MapSkully)
z = 8
instance_create(564,572,MapSkully)
z = 8
instance_create(468,292,MapSkully)
z = 8
instance_create(588,420,MapSkully)
z = 8
instance_create(396,500,MapSkully)
z = 8
instance_create(484,644,MapSkully)
z = 8
CreateDir = 180
instance_create(788,548,PointA)
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 160
instance_create(836,540,DoorA)
z = 160
instance_create(476,156,DoorC)