/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/C2.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/D3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 480
CornerAY = 352
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,352,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 536
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 152
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 224
CornerBY = 408 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 288
CornerAY = 224
CornerBX = 344
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,224,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 288
CornerAY = 672
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,672,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 8
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 200
CornerBY = 408 
z = 8
zHeight = 152
TexNo = 68
instance_create(0,352,DoorBlock)
 
z = 48
instance_create(484,324,MapBat)
z = 48
instance_create(644,428,MapBat)
z = 48
instance_create(468,492,MapBat)
z = 48
instance_create(388,572,MapBat)
z = 48
instance_create(564,596,MapBat)
z = 48
instance_create(524,412,MapBat)
z = 48
instance_create(588,364,MapBat)
z = 8
instance_create(620,492,MapSkully)
z = 8
instance_create(500,580,MapSkully)
z = 8
instance_create(540,316,MapSkully)
z = 8
instance_create(716,468,MapSkully)
z = 8
instance_create(388,460,MapSkully)
z = 8
instance_create(596,652,MapSkully)
z = 8
instance_create(620,364,MapSkully)
z = 8
instance_create(516,492,MapSkully)
z = 8
instance_create(160,352,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,388,PointA)
z = 8
CreateDir = 90
instance_create(516,788,PointD)
z = 160
instance_create(188,388,DoorA)
z = 160
instance_create(516,836,DoorD)