/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/C6.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/D5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 288
CornerAY = 384
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(288,384,SuperBlock)
CornerAX = 288
CornerAY = 384
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(288,384,SuperBlock)
CornerAX = 352
CornerAY = 448
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 376 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 280
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 576
CornerAY = 576
CornerBX = 600
CornerBY = 600 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(576,576,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 344
CornerBY = 280 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 288
CornerAY = 832
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(288,832,SuperBlock)
CornerAX = 832
CornerAY = 384
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,384,SuperBlock)
CornerAX = 512
CornerAY = 576
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(512,576,SuperBlock)
CornerAX = 640
CornerAY = 576
CornerBX = 664
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(640,576,SuperBlock)
CornerAX = 576
CornerAY = 512
CornerBX = 600
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(576,512,SuperBlock)
CornerAX = 576
CornerAY = 640
CornerBX = 600
CornerBY = 664 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(576,640,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 376 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 280
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 352
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(352,760,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 288
CornerAY = 760
CornerBX = 344
CornerBY = 984 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(288,760,SuperBlock)
CornerAX = 800
CornerAY = 384
CornerBX = 984
CornerBY = 440 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(800,384,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 152
zHeight = 168
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 384
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 152
TexNo = 0
instance_create(816,384,DoorBlock)
CornerAX = 288
CornerAY = 784
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(288,784,DoorBlock)
 
z = 72
instance_create(276,268,CrystalSwitch)
z = 72
instance_create(596,532,CrystalSwitch)
z = 72
instance_create(588,652,CrystalSwitch)
z = 72
instance_create(532,588,CrystalSwitch)
z = 72
instance_create(652,596,CrystalSwitch)
z = 8
instance_create(288,768,SwitchDoor)
z = 48
instance_create(556,276,MapBat)
z = 48
instance_create(396,372,MapBat)
z = 48
instance_create(340,500,MapBat)
z = 48
instance_create(444,348,MapBat)
z = 48
instance_create(540,452,MapBat)
z = 8
instance_create(612,340,MapSkully)
z = 8
instance_create(492,420,MapSkully)
z = 8
instance_create(452,516,MapSkully)
z = 8
instance_create(388,428,MapSkully)
z = 8
instance_create(420,292,MapSkully)
z = 8
instance_create(500,348,MapSkully)
z = 8
instance_create(268,444,MapSkully)
z = 8
instance_create(324,548,MapSkully)
z = 8
CreateDir = 180
instance_create(788,412,PointA)
z = 8
CreateDir = 90
instance_create(324,748,PointC)
z = 152
instance_create(828,412,DoorA)
z = 152
instance_create(324,804,DoorC)