/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/C5.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/D6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)
  
CornerAX = 448
CornerAY = 480
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 312
CornerBX = 664
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,312,SuperBlock)
CornerAX = 672
CornerAY = 320
CornerBX = 672
CornerBY = 632 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(672,320,SuperBlock)
CornerAX = 384
CornerAY = 640
CornerBX = 664
CornerBY = 640 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,640,SuperBlock)
CornerAX = 376
CornerAY = 320
CornerBX = 376
CornerBY = 632 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,320,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(512,448,SuperBlock)
CornerAX = 384
CornerAY = 608
CornerBX = 408
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(384,608,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 664
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(640,608,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 664
CornerBY = 344 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(640,320,SuperBlock)
CornerAX = 384
CornerAY = 320
CornerBX = 408
CornerBY = 344 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(384,320,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 728
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 320
CornerAY = 640
CornerBX = 376
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,640,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 376
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,816,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
 
z = 8
instance_create(260,468,Torch)
z = 8
instance_create(260,556,Torch)
z = 8
Switch = 1
instance_create(516,420,StepButton)
z = 8
Switch = 1
instance_create(548,452,StepButton)
z = 8
Switch = 1
instance_create(516,516,StepButton)
z = 8
Switch = 1
instance_create(484,484,StepButton)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(452,444,MapSkully)
z = 8
instance_create(548,388,MapSkully)
z = 8
instance_create(628,468,MapSkully)
z = 8
instance_create(564,596,MapSkully)
z = 8
instance_create(476,596,MapSkully)
z = 8
instance_create(604,548,MapSkully)
z = 8
instance_create(492,388,MapSkully)
z = 8
instance_create(604,404,MapSkully)
z = 8
CreateDir = 0
instance_create(244,516,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointD)
z = 152
instance_create(196,516,DoorA)
z = 152
instance_create(484,836,DoorD)