/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/D8.txt"
RoomD = "Lands/StratosShrine/B8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 384
CornerAY = 768
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,768,SuperBlock)
CornerAX = 384
CornerAY = 736
CornerBX = 504
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(384,736,SuperBlock)
CornerAX = 384
CornerAY = 704
CornerBX = 504
CornerBY = 728 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(384,704,SuperBlock)
CornerAX = 384
CornerAY = 672
CornerBX = 504
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(384,672,SuperBlock)
CornerAX = 384
CornerAY = 640
CornerBX = 504
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(384,640,SuperBlock)
CornerAX = 384
CornerAY = 608
CornerBX = 504
CornerBY = 632 
z = 0
zHeight = 48
TexNo = 72
Switch = 0
instance_create(384,608,SuperBlock)
CornerAX = 384
CornerAY = 576
CornerBX = 504
CornerBY = 600 
z = 0
zHeight = 56
TexNo = 72
Switch = 0
instance_create(384,576,SuperBlock)
CornerAX = 384
CornerAY = 544
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 64
TexNo = 72
Switch = 0
instance_create(384,544,SuperBlock)
CornerAX = 384
CornerAY = 512
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(384,512,SuperBlock)
CornerAX = 384
CornerAY = 480
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 80
TexNo = 72
Switch = 0
instance_create(384,480,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 88
TexNo = 72
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 384
CornerAY = 416
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 96
TexNo = 72
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 384
CornerAY = 384
CornerBX = 504
CornerBY = 408 
z = 0
zHeight = 104
TexNo = 72
Switch = 0
instance_create(384,384,SuperBlock)
CornerAX = 384
CornerAY = 352
CornerBX = 504
CornerBY = 376 
z = 0
zHeight = 112
TexNo = 72
Switch = 0
instance_create(384,352,SuperBlock)
CornerAX = 384
CornerAY = 320
CornerBX = 504
CornerBY = 344 
z = 0
zHeight = 120
TexNo = 72
Switch = 0
instance_create(384,320,SuperBlock)
CornerAX = 384
CornerAY = 288
CornerBX = 504
CornerBY = 312 
z = 0
zHeight = 128
TexNo = 72
Switch = 0
instance_create(384,288,SuperBlock)
CornerAX = 384
CornerAY = 256
CornerBX = 504
CornerBY = 280 
z = 0
zHeight = 136
TexNo = 72
Switch = 0
instance_create(384,256,SuperBlock)
CornerAX = 384
CornerAY = 224
CornerBX = 504
CornerBY = 248 
z = 0
zHeight = 144
TexNo = 72
Switch = 0
instance_create(384,224,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 504
CornerBY = 216 
z = 0
zHeight = 152
TexNo = 72
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 216
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 288
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 288
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 216
zHeight = 288
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 288
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 288
zHeight = 304
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 120
zHeight = 296
TexNo = 68
instance_create(384,0,DoorBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 296
TexNo = 68
instance_create(384,816,DoorBlock)
 
z = 8
CreateDir = 90
instance_create(452,788,PointC)
z = 152
CreateDir = 270
instance_create(452,204,PointD)
z = 296
instance_create(452,836,DoorC)
z = 296
instance_create(452,164,DoorD)