/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/B9.txt"
RoomD = "Lands/StratosShrine/D9.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 280
CornerAY = 344
CornerBX = 672
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,344,SuperBlock)
CornerAX = 672
CornerAY = 352
CornerBX = 672
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(672,352,SuperBlock)
CornerAX = 280
CornerAY = 576
CornerBX = 664
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,576,SuperBlock)
CornerAX = 280
CornerAY = 352
CornerBX = 280
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,352,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 536
CornerBY = 472 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(512,448,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 440
CornerBY = 472 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(416,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,784,DoorBlock)
 
z = 8
Switch = 0
instance_create(580,516,StepButton)
z = 8
Switch = 0
instance_create(356,388,StepButton)
z = 8
Switch = 1
instance_create(356,516,StepButton)
z = 8
Switch = 1
instance_create(580,388,StepButton)
z = 8
instance_create(448,768,SwitchDoor)
z = 8
instance_create(468,404,MapSkully)
z = 8
instance_create(364,460,MapSkully)
z = 8
instance_create(452,540,MapSkully)
z = 8
instance_create(532,412,MapSkully)
z = 8
instance_create(596,460,MapSkully)
z = 8
instance_create(524,532,MapSkully)
z = 8
instance_create(476,468,MapSkully)
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 8
CreateDir = 90
instance_create(484,748,PointD)
z = 152
instance_create(484,156,DoorC)
z = 152
instance_create(484,804,DoorD)