/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/E2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 448
CornerAY = 544
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 224
CornerAY = 192
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(224,192,SuperBlock)
CornerAX = 224
CornerAY = 544
CornerBX = 312
CornerBY = 632 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(224,544,SuperBlock)
CornerAX = 600
CornerAY = 208
CornerBX = 720
CornerBY = 328 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(600,208,SuperBlock)
CornerAX = 240
CornerAY = 208
CornerBX = 360
CornerBY = 328 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(240,208,SuperBlock)
CornerAX = 640
CornerAY = 544
CornerBX = 728
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(640,544,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 72
instance_create(448,784,DoorBlock)
CornerAX = 600
CornerAY = 328
CornerBX = 720
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(600,328,EnBumperBlock)
CornerAX = 600
CornerAY = 208
CornerBX = 600
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(600,208,EnBumperBlock)
CornerAX = 600
CornerAY = 208
CornerBX = 720
CornerBY = 208 
z = 0
zHeight = 80
TexNo = 72
instance_create(600,208,EnBumperBlock)
CornerAX = 720
CornerAY = 208
CornerBX = 720
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(720,208,EnBumperBlock)
CornerAX = 240
CornerAY = 208
CornerBX = 360
CornerBY = 208 
z = 0
zHeight = 80
TexNo = 72
instance_create(240,208,EnBumperBlock)
CornerAX = 240
CornerAY = 208
CornerBX = 240
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(240,208,EnBumperBlock)
CornerAX = 240
CornerAY = 328
CornerBX = 360
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(240,328,EnBumperBlock)
CornerAX = 360
CornerAY = 208
CornerBX = 360
CornerBY = 328 
z = 0
zHeight = 80
TexNo = 72
instance_create(360,208,EnBumperBlock)
CornerAX = 224
CornerAY = 544
CornerBX = 312
CornerBY = 544 
z = 0
zHeight = 80
TexNo = 72
instance_create(224,544,EnBumperBlock)
CornerAX = 224
CornerAY = 544
CornerBX = 224
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(224,544,EnBumperBlock)
CornerAX = 224
CornerAY = 632
CornerBX = 312
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(224,632,EnBumperBlock)
CornerAX = 312
CornerAY = 544
CornerBX = 312
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(312,544,EnBumperBlock)
CornerAX = 640
CornerAY = 544
CornerBX = 728
CornerBY = 544 
z = 0
zHeight = 80
TexNo = 72
instance_create(640,544,EnBumperBlock)
CornerAX = 640
CornerAY = 544
CornerBX = 640
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(640,544,EnBumperBlock)
CornerAX = 640
CornerAY = 632
CornerBX = 728
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(640,632,EnBumperBlock)
CornerAX = 728
CornerAY = 544
CornerBX = 728
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 72
instance_create(728,544,EnBumperBlock)
CornerAX = 224
CornerAY = 160
CornerBX = 728
CornerBY = 184 
z = 0
zHeight = 80
TexNo = 72
instance_create(224,160,EnBumperBlock)
 
z = 32
instance_create(268,588,MapSlime)
z = 40
instance_create(692,596,MapSlime)
z = 40
instance_create(308,260,MapPig)
z = 40
instance_create(652,268,MapPig)
z = 24
instance_create(492,244,MapSkully)
z = 24
instance_create(428,292,MapSkully)
z = 24
instance_create(548,300,MapSkully)
z = 8
instance_create(484,380,MapSkully)
z = 8
instance_create(628,452,MapSkully)
z = 8
instance_create(428,444,MapSkully)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(476,572,DropKey)
}
z = 8
instance_create(448,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(484,748,PointD)
z = 160
instance_create(484,804,DoorD)