/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/D5.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 640
CornerAY = 224
CornerBX = 696
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,224,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 280
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 640
CornerAY = 704
CornerBX = 696
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,704,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 352
CornerAY = 416
CornerBX = 440
CornerBY = 600 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(352,416,SuperBlock)
CornerAX = 288
CornerAY = 384
CornerBX = 376
CornerBY = 632 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(288,384,SuperBlock)
CornerAX = 160
CornerAY = 352
CornerBX = 312
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(160,352,SuperBlock)
CornerAX = 184
CornerAY = 472
CornerBX = 256
CornerBY = 472 
z = 0
zHeight = 48
TexNo = 52
Switch = 0
instance_create(184,472,SuperBlock)
CornerAX = 256
CornerAY = 480
CornerBX = 256
CornerBY = 544 
z = 0
zHeight = 48
TexNo = 52
Switch = 0
instance_create(256,480,SuperBlock)
CornerAX = 184
CornerAY = 544
CornerBX = 248
CornerBY = 544 
z = 0
zHeight = 48
TexNo = 52
Switch = 0
instance_create(184,544,SuperBlock)
CornerAX = 184
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 0
zHeight = 48
TexNo = 52
Switch = 0
instance_create(184,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 0
instance_create(784,480,DoorBlock)
 
z = 40
instance_create(236,500,MapSkully)
z = 32
instance_create(340,452,MapSkully)
z = 32
instance_create(372,580,MapSkully)
z = 24
instance_create(436,484,MapSkully)
z = 8
instance_create(460,636,MapSkully)
z = 16
instance_create(484,540,MapSkully)
z = 8
instance_create(564,452,MapSkully)
z = 8
instance_create(612,548,MapSkully)
z = 8
instance_create(460,316,MapSkully)
z = 8
instance_create(532,676,MapSkully)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(228,508,DropKey)
}
z = 8
instance_create(768,480,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,508,PointA)
z = 160
instance_create(804,508,DoorA)