/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/D4.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/C5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 568
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 280
CornerAY = 248
CornerBX = 768
CornerBY = 248 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,248,SuperBlock)
CornerAX = 280
CornerAY = 256
CornerBX = 280
CornerBY = 768 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,256,SuperBlock)
CornerAX = 288
CornerAY = 768
CornerBX = 768
CornerBY = 768 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(288,768,SuperBlock)
CornerAX = 768
CornerAY = 256
CornerBX = 768
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(768,256,SuperBlock)
CornerAX = 512
CornerAY = 320
CornerBX = 536
CornerBY = 344 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(512,320,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 608
CornerAY = 608
CornerBX = 632
CornerBY = 632 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(608,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 568 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 152
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 152
zHeight = 168
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 200
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,512,DoorBlock)
 
z = 8
Switch = 1
instance_create(516,612,StepButton)
z = 72
instance_create(620,620,CrystalSwitch)
z = 8
instance_create(160,512,SwitchDoor)
z = 8
instance_create(452,484,MapSkully)
z = 8
instance_create(620,436,MapSkully)
z = 8
instance_create(660,532,MapSkully)
z = 8
instance_create(516,532,MapSkully)
z = 8
instance_create(468,428,MapSkully)
z = 8
instance_create(588,540,MapSkully)
z = 8
instance_create(628,364,MapSkully)
z = 8
CreateDir = 0
instance_create(244,548,PointA)
z = 8
CreateDir = 270
instance_create(548,204,PointC)
z = 152
instance_create(196,548,DoorA)
z = 152
instance_create(548,164,DoorC)