/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/D7.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/E6.txt"
RoomD = "Lands/StratosShrine/C6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(416,0,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,416,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(416,816,DoorBlock)
 
z = 56
instance_create(388,460,MapBat)
z = 56
instance_create(524,556,MapBat)
z = 56
instance_create(588,340,MapBat)
z = 56
instance_create(388,348,MapBat)
z = 56
instance_create(364,516,MapBat)
z = 56
instance_create(532,428,MapBat)
z = 8
instance_create(476,348,MapSkully)
z = 8
instance_create(572,460,MapSkully)
z = 8
instance_create(460,532,MapSkully)
z = 8
instance_create(364,436,MapSkully)
z = 8
instance_create(396,564,MapSkully)
z = 8
instance_create(452,420,MapSkully)
z = 8
CreateDir = 180
instance_create(788,452,PointA)
z = 8
CreateDir = 90
instance_create(452,788,PointC)
z = 8
CreateDir = 270
instance_create(452,204,PointD)
z = 152
instance_create(828,452,DoorA)
z = 152
instance_create(452,836,DoorC)
z = 152
instance_create(452,156,DoorD)