/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/D6.txt"
RoomB = "Lands/StratosShrine/D8.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 312
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 608
CornerAY = 224
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,224,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(784,448,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 48
instance_create(300,644,MapBat)
z = 48
instance_create(276,708,MapBat)
z = 48
instance_create(444,644,MapBat)
z = 48
instance_create(484,772,MapBat)
z = 48
instance_create(572,644,MapBat)
z = 48
instance_create(652,700,MapBat)
z = 48
instance_create(580,500,MapBat)
z = 48
instance_create(692,420,MapBat)
z = 8
instance_create(644,484,MapSkully)
z = 8
instance_create(692,636,MapSkully)
z = 8
instance_create(564,740,MapSkully)
z = 8
instance_create(404,652,MapSkully)
z = 8
instance_create(300,772,MapSkully)
z = 8
instance_create(244,596,MapSkully)
z = 8
instance_create(316,484,MapSkully)
z = 8
CreateDir = 0
instance_create(204,484,PointA)
z = 8
CreateDir = 180
instance_create(748,484,PointB)
z = 152
instance_create(164,484,DoorA)
z = 152
instance_create(804,484,DoorB)