/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/StratosShrine/D7.txt"
RoomC = "Lands/StratosShrine/C8.txt"
RoomD = "Lands/StratosShrine/E8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 352
CornerBX = 440
CornerBY = 376 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(384,352,SuperBlock)
CornerAX = 0
CornerAY = 288
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(0,288,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 344 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 640
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(384,640,SuperBlock)
CornerAX = 448
CornerAY = 640
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(448,640,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 280 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 344 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 288
CornerBX = 152
CornerBY = 344 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(0,288,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 280 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 184 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 136
zHeight = 208
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 136
zHeight = 208
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 0
CornerAY = 288
CornerBX = 184
CornerBY = 344 
z = 136
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 168 
z = 0
zHeight = 216
TexNo = 68
instance_create(384,0,DoorBlock)
CornerAX = 0
CornerAY = 288
CornerBX = 168
CornerBY = 344 
z = 0
zHeight = 216
TexNo = 68
instance_create(0,288,DoorBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 216
TexNo = 68
instance_create(384,816,DoorBlock)
 
z = 72
instance_create(480,672,WoodPeg)
z = 72
instance_create(352,672,WoodPeg)
z = 8
instance_create(284,508,MapSkully)
z = 8
instance_create(468,564,MapSkully)
z = 8
instance_create(532,460,MapSkully)
z = 8
instance_create(692,468,MapSkully)
z = 8
instance_create(652,612,MapSkully)
z = 8
instance_create(388,508,MapSkully)
z = 8
instance_create(564,540,MapSkully)
z = 72
CreateDir = 0
instance_create(204,324,PointB)
z = 72
CreateDir = 270
instance_create(420,204,PointC)
z = 72
CreateDir = 90
instance_create(420,788,PointD)
z = 216
instance_create(164,324,DoorB)
z = 216
instance_create(420,156,DoorC)
z = 216
instance_create(420,836,DoorD)